16#include <libcamera/base/span.h>
25#define EGL_EGLEXT_PROTOTYPES
27#include <EGL/eglext.h>
28#define GL_GLEXT_PROTOTYPES
30#include <GLES2/gl2ext.h>
60 eGLImage(uint32_t width, uint32_t height, uint32_t stride, GLenum texture_unit, uint32_t texture_unit_uniform_id)
61 : width_(width), height_(height), stride_(stride),
62 framesize_(stride * height),
63 texture_unit_uniform_id_(texture_unit_uniform_id),
64 texture_unit_(texture_unit)
66 glGenTextures(1, &texture_);
67 glGenFramebuffers(1, &fbo_);
78 glDeleteFramebuffers(1, &fbo_);
79 glDeleteTextures(1, &texture_);
110 void pushEnv(std::vector<std::string> &shaderEnv,
const char *str);
114 unsigned int shaderDataLen,
115 Span<const std::string> shaderEnv);
117 unsigned int shaderDataLen,
118 Span<const std::string> shaderEnv);
119 int linkProgram(GLuint &programId, GLuint fragmentshaderId, GLuint vertexshaderId);
130 EGLDisplay display_ = EGL_NO_DISPLAY;
131 EGLContext context_ = EGL_NO_CONTEXT;
132 EGLSurface surface_ = EGL_NO_SURFACE;
134 int compileShader(
int shaderType, GLuint &shaderId,
const unsigned char *shaderData,
135 unsigned int shaderDataLen,
136 Span<const std::string> shaderEnv);
138 int createDMABufTexture2D(
eGLImage &eglImage,
int fd,
bool output);
140 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
141 PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
142 PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
143 PFNGLGETSTRINGPROC glGetString;
#define LIBCAMERA_DISABLE_COPY_AND_MOVE(klass)
Disable copy and move construction and assignment of the klass.
Definition class.h:29
Helper class for managing EGL image resources.
Definition egl.h:50
eGLImage(uint32_t width, uint32_t height, uint32_t stride, GLenum texture_unit, uint32_t texture_unit_uniform_id)
Construct an eGLImage with explicit stride.
Definition egl.h:60
uint32_t offset_
Definition egl.h:85
~eGLImage()
Destroy the eGLImage.
Definition egl.h:76
GLuint texture_
Definition egl.h:89
GLuint fbo_
Definition egl.h:90
uint32_t stride_
Definition egl.h:84
uint32_t height_
Definition egl.h:83
GLenum texture_unit_
Definition egl.h:88
EGLImageKHR image_
Definition egl.h:91
uint32_t framesize_
Definition egl.h:86
uint32_t texture_unit_uniform_id_
Definition egl.h:87
uint32_t width_
Definition egl.h:82
Helper class for managing OpenGL ES operations.
Definition egl.h:98
eGL()
Construct an EGL helper.
Definition egl.cpp:70
int compileFragmentShader(GLuint &shaderId, const unsigned char *shaderData, unsigned int shaderDataLen, Span< const std::string > shaderEnv)
Compile a fragment shader.
Definition egl.cpp:448
void destroyDMABufTexture(eGLImage &eglImage)
Destroy a DMA-BUF texture's EGL image.
Definition egl.cpp:220
int createInputDMABufTexture2D(eGLImage &eglImage, int fd)
Create an input DMA-BUF backed texture.
Definition egl.cpp:186
int linkProgram(GLuint &programId, GLuint fragmentshaderId, GLuint vertexshaderId)
Link a shader program.
Definition egl.cpp:549
void createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data)
Create a 2D texture from a memory buffer.
Definition egl.cpp:238
int initEGLContext()
Initialise the EGL context.
Definition egl.cpp:267
int createOutputDMABufTexture2D(eGLImage &eglImage, int fd)
Create an output DMA-BUF backed texture.
Definition egl.cpp:205
void pushEnv(std::vector< std::string > &shaderEnv, const char *str)
Add a preprocessor definition to shader environment.
Definition egl.cpp:409
void makeCurrent()
Make the EGL context current for the calling thread.
Definition egl.cpp:364
void syncOutput()
Synchronise rendering output.
Definition egl.cpp:94
void useProgram(GLuint programId)
Activate a shader program for rendering.
Definition egl.cpp:380
~eGL()
Destroy the EGL helper.
Definition egl.cpp:79
int compileVertexShader(GLuint &shaderId, const unsigned char *shaderData, unsigned int shaderDataLen, Span< const std::string > shaderEnv)
Compile a vertex shader.
Definition egl.cpp:429
void dumpShaderSource(GLuint shaderId)
Dump shader source code to the log.
Definition egl.cpp:518
void deleteProgram(GLuint programId)
Delete a shader program.
Definition egl.cpp:394
#define LOG_DECLARE_CATEGORY(name)
Declare a category of log messages.
Definition log.h:51
Top-level libcamera namespace.
Definition backtrace.h:17
Miscellaneous utility functions.